How can multi-device previews improve usability before prototyping?
Asked on Oct 28, 2025
Answer
Multi-device previews allow designers to visualize how their layouts and interfaces will appear across different devices, ensuring a consistent and user-friendly experience before moving into the prototyping phase. This helps identify potential usability issues early on, such as layout breakpoints, touch target sizes, and readability across screen sizes.
Example Concept: Multi-device previews enable designers to simulate and adjust their designs for various screen sizes and orientations. By using tools like Figma's Device Frames or Adobe XD's Responsive Resize, designers can ensure that their layouts adapt seamlessly across mobile, tablet, and desktop devices. This proactive approach helps maintain usability standards and visual consistency, reducing the need for extensive revisions during the prototyping stage.
Additional Comment:
- Multi-device previews help catch responsive design issues early, saving time in later stages.
- They allow designers to test touch interactions and visual hierarchy across devices.
- Tools like Figma and Adobe XD offer built-in features for device-specific previews.
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